Maple Release
Drag and release to shoot hoops in a 3D night arena. Sink three baskets at each spot, beat the shot clock and chase swish streaks.
How to play
Tap or click to start. Press on the court, drag toward the hoop and release to shoot: drag farther for more power, and to the side to aim left or right. The dots trace the arc past its peak, partway down toward the rim. Make three baskets to move to the next spot and refill your rack of four balls. A miss or a shot-clock violation (5 seconds per shot) costs a ball; when the rack is empty, the game ends.
Controls
- Mouse: press, drag toward the hoop and release to shoot
- Touch: drag toward the hoop with one finger and lift to shoot
- Drag length sets the power; drag sideways to aim left or right
- Tap, click, Space or Enter: start and play again
- Pause and sound buttons at the top right
Tips
- Watch the dotted arc: a shot that drops into the rim from above is the one that goes in.
- A swish is worth 150 instead of 100, and a streak multiplies each basket up to four times.
- From the wings the glass is your friend: a bank shot shows exactly where it hit.
- Take a breath, but not too long: the shot clock gives you five seconds per ball.
About Maple Release
Maple Release is a 3D basketball shooting game under the arena lights. Drag toward the hoop and let go: the length of your drag sets the power and its angle aims the shot, while a dotted arc shows the flight past its peak. Sink three baskets from a spot to move on to the next one. There are five spots, each farther from the basket, and from the second one you shoot from either wing, where the backboard and the rim are seen at an angle.
You have a rack of four balls. A basket keeps your ball; a miss, or letting the five-second shot clock run out, costs one. Clear a spot and the rack is full again; lose all four and the night is over. A clean swish is worth 150 points and a basket off the rim or the glass 100, and every basket in a row multiplies the next one, up to four times. The glass shows exactly where a bank shot hit it, so use it. The fifth spot is the last: stay there and keep scoring for as long as your rack lasts.