Glass Orchards
Swipe glass tiles to match 3+ and keep your fuse multiplier burning before each stage timer runs out.
How to play
Swipe a tile toward an orthogonal neighbor to swap them (or tap a tile, then tap a neighbor). Form a line of 3+ same-colored tiles to shatter them; tiles above fall and new ones spawn. Every match refills the fuse meter, which drives a multiplier up to x5 that resets when the fuse burns out. Gravity cascades chain with rising x2/x3/x4 bonuses. Match 4 to forge a row-blast tile, 5+ for a ring-blast tile. Cracked stone tiles can't be swapped—shatter matches next to them to break them for 50 points. If no moves remain, you have 5 seconds to break stone tiles before the run ends.
Controls
- Swipe / drag a tile: swap it with the neighbor in that direction
- Tap a tile then an orthogonal neighbor: same swap (fallback)
- Space or Enter: start / restart
- P or pause button (top-right): pause / resume
Tips
- Match quickly in a steady rhythm: each match refills the fuse, and a high fuse multiplier multiplies every score event.
- Set up matches that trigger gravity cascades—cascade steps stack x2, x3, then x4 on top of your fuse multiplier.
- Save 4- and 5-matches for when stone tiles block your board; blast tiles clear rows and 3x3 areas and break adjacent stone.
- From stage 3 on, prioritize breaking stone tiles early so you don't get stuck with no valid swaps.
- Higher stages add colors and drain the fuse faster, so plan swaps before you commit.
About Glass Orchards
Glass Orchards is a timed match-3 on an 8x8 grid of pastel glass tiles. Each stage gives you 20 seconds and a target score; reach it before the vertical timer bar empties or the run ends. Stages are endless, with targets and hazards stepping up every 20 seconds of play.