Pulse Lanes
Tap falling notes in three lanes as they cross the judgment line, building combos while the beat gauge drains.
How to play
Notes fall in three lanes. Tap a lane when a note crosses the glowing line — tighter timing means PERFECT and more points. Hold notes: press the lane on the head and keep holding until the tail crosses, then release. Misses drain the beat gauge by 12%, and the gauge also drains on its own. When it hits 0%, the run ends. Survive as many 20-second stages as you can.
Controls
- Tap / Click (lane): Hit the note as it crosses the line
- Hold (lane): Keep pressed for hold-notes, release at the tail
- A / S / D: Lanes 1 / 2 / 3 (hold keys for hold-notes)
- Space / Enter: Start or restart
- P: Pause
Tips
- Aim for PERFECT hits (within 60 ms) — they refill 3% of the gauge versus 1.5% for GOOD, and every hit counts against the constant drain.
- Guard your combo: each 10-combo step raises your multiplier, but a single MISS resets it and costs 12% gauge.
- On hold-notes, hold through the tail — releasing early is a MISS worth -10% gauge.
- Empty lanes are safe: whiffed taps with no note nearby cost a small 2% gauge penalty, so don't mash.
- Doubles (two lanes on one beat) appear from Stage 2 — use two thumbs or both hands to cover them.
About Pulse Lanes
Pulse Lanes is a three-lane rhythm reflex game. Notes fall toward a glowing judgment line, and you tap the matching lane at the exact moment a note's center crosses it. PERFECT timing (within 60 ms) scores 100 points, GOOD (within 140 ms) scores 50, and every hit feeds a combo that raises your multiplier up to 5x.